This summary synthesizes key findings from the VictoryXR 2024 report, "Teaching and Learning with Virtual Reality," and outlines their strategic relevance for the University of Economics – Varna. The report presents compelling evidence for VR as a high-impact pedagogical tool.
Key Evidence from the Report:
- Exceptional Educator Approval: 98% of instructors found VR effective, with 100% planning to reuse it for the same content. Most reported VR enabled otherwise impossible learning outcomes.
- Strong Positive Student Impact: 89% of students agreed VR enriched their learning, and 78% recognized a positive impact on their learning outcomes. Desire for more VR was high (62%).
- Frequency Drives Success: A "dosage effect" was identified. Satisfaction and perceived learning impact were significantly higher (95% and 89%) when VR was used 5-10 times per semester, compared to 2-4 times.
- Broad Applicability: VR was successfully deployed across disciplines, with notable prevalence in business-related subjects and natural sciences.
Strategic Alignment for University of Economics – Varna:
Integrating VR aligns with core university goals of enhancing educational quality, graduate employability, and pedagogical innovation. The technology serves as a strategic enabler to:
- Bridge Theory and Practice: Create immersive simulations for complex business scenarios (financial markets, supply chains, negotiations) that are difficult to replicate in traditional classrooms.
- Improve Learning Outcomes: Facilitate deeper understanding and retention of abstract economic concepts through visualization and experiential learning.
- Foster Digital Innovation: Signal institutional modernity and systematically embed cutting-edge technology into the curriculum, particularly through repeated, structured use.
More information here: https://docs.google.com/document/d/1wb4hpFSlsxXsprPArr0CgH0gpkqiu4CSHjHy6WgwksQ/edit?usp=sharing
Link to the report: https://assets-global.website-files.com/5a25950a9058c30001ce33a9/65fdd69b4dd06a1fb966a920_Teaching%20and%20Learning%20with%20Virtual%20Reality_Report.pdf
15 яну 2026